Monster
Unawakened Form
Awakened Form

Wind Charger Shark

zephicus

HP

★★★

Devilmons

11

Awaken Bonus

Leader skill: Increases the Attack Speed of ally monsters with Wind attribute by 23%.

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Attack Speed of ally monsters with Wind attribute by 23%.

[Skill 1]

Lunging Wave

Performs a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.

Multiplier: 380% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

[Skill 2]

Drive

Attacks an enemy target, decreasing its Attack Power and Attack Speed for 2 turns with an 80% chance.
(Reusable in 3 turn(s))

Multiplier: 540% ATK

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%

[Skill 3]

Spiritism

Calls upon the power of the sea to increase the Attack Power and Attack Speed for 3 turns. You instantly gain another turn after using this ability.
[Automatic Effect]

Multiplier: 540% ATK

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
104 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1890

Max: 3405

Min: 124

Max: 223

Min: 114

Max: 205

★★★★ 30

Min: 2730

Max: 4635

Min: 178

Max: 303

Min: 164

Max: 279

★★★★★ 35

Min: 3705

Max: 6300

Min: 242

Max: 412

Min: 223

Max: 379

★★★★★★ 40

Min: 5040

Max: 8565

Min: 329

Max: 560

Min: 304

Max: 516

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
105 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1995

Max: 3600

Min: 99

Max: 179

Min: 131

Max: 236

★★★★ 30

Min: 2880

Max: 4905

Min: 143

Max: 244

Min: 189

Max: 321

★★★★★ 35

Min: 3915

Max: 6660

Min: 195

Max: 331

Min: 257

Max: 436

★★★★★★ 40

Min: 5325

Max: 9060

Min: 265

Max: 450

Min: 349

Max: 593

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

HP

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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