Monster
Unawakened Form
Awakened Form

Wind taoist

woochi

Defense

★★★★

Devilmons

13

Awaken Bonus

Increase ability: Increases Accuracy by 25%.

Essence to Awaken

20 5 15 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Resistance of ally monsters by 28%.

[Skill 1]

Fake Attack

Performs an unpredictable attack and decreases the target's Attack Power for 1 turn. This attack will also increase the target's chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.

Multiplier: 370% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%

[Skill 2]

Burning Desert

Attacks all enemies 2 times with a sandstorm and decreases the attack gauge by 30% with a 30% chance for each attack.
(Reusable in 4 turn(s))

Multiplier: 140% ATK x2

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Magic Flute

Attacks all enemies by playing the magic flute and sets their attack gauge to 0.
(Reusable in 6 turn(s))

Multiplier: 430% ATK

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
103 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 2730

Max: 4635

Min: 196

Max: 333

Min: 199

Max: 339

★★★★★ 35

Min: 3705

Max: 6300

Min: 266

Max: 452

Min: 271

Max: 460

★★★★★★ 40

Min: 5040

Max: 8565

Min: 362

Max: 615

Min: 368

Max: 626

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
104 15% 50% 15% 25%
Stars Level HP ATK DEF
★★★★ 30

Min: 2940

Max: 4995

Min: 213

Max: 362

Min: 220

Max: 374

★★★★★ 35

Min: 3990

Max: 6780

Min: 290

Max: 492

Min: 299

Max: 509

★★★★★★ 40

Min: 5430

Max: 9225

Min: 394

Max: 670

Min: 407

Max: 692

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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