Monster
Awakened Form

Wind m.bison

m.bison

HP

★★★★★

Devilmons

12

Awaken Bonus

Increase ability: Increases Accuracy by 25%.

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increase the Defense of ally monsters in the Arena by 44%.

[Skill 1]

Psycho Inferno

Raises the Psycho Power to attack the enemy and provokes the enemy for 1 turn with a 50% chance. This attack will deal more damage according to your MAX HP.

Multiplier: 1.7*{ATK} + 0.19*{MAX HP}

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

[Skill 2]

Psycho Crusher

Wraps the Psycho Power around your body and dashes towards the enemy target to provoke and to decrease Defense for 1 turn. This attack will deal more damage according to your MAX HP.
(Reusable in 3 turn(s))

Multiplier: 3.0*{ATK} + 0.2*{MAX HP}

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Head Press

Attacks the enemy with a downward attack to remove all beneficial effects and sets the enemy's skills on max cooldown time. Afterwards, attacks all enemies with a powerful downward attack and decreases their Attack Bar to 0.
(Reusable in 5 turn(s))

Multiplier: 4.0*{ATK} x2

Lv.2 Damage +15%
Lv.3 Cooltime Turn -1

Stats
Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
98 15% 50% 15% 25%
Stars Level HP ATK DEF
★★★★★ 35

Min: 5130

Max: 8715

Min: 323

Max: 549

Min: 261

Max: 444

★★★★★★ 40

Min: 6975

Max: 11850

Min: 439

Max: 747

Min: 355

Max: 604

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

HP

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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