Monster
Unawakened Form
Awakened Form

Water Bounty Hunter

wayne

Attack

★★★

Devilmons

11

Awaken Bonus

Increase ability: Increases Attack Speed by 15.

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Defense of ally monsters Guild Battles by 21%.

[Skill 1]

Bull's Eye

Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.

Multiplier: 180% ATK x2

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

[Skill 2]

Chain Fire

Attacks the enemy with 2 arrows and attacks again with a 30% chance. Attacks consecutively with a 50% chance if the enemy's HP is higher.
(Reusable in 3 turn(s))

Multiplier: 240% ATK x2

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Ready to Ambush

Increases the Attack Bars of all allies by 30%, also increasing their Attack Speed for 2 turns.
(Reusable in 5 turn(s))

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
94 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1680

Max: 3015

Min: 128

Max: 231

Min: 124

Max: 223

★★★★ 30

Min: 2415

Max: 4095

Min: 185

Max: 315

Min: 178

Max: 303

★★★★★ 35

Min: 3285

Max: 5565

Min: 252

Max: 428

Min: 242

Max: 412

★★★★★★ 40

Min: 4455

Max: 7575

Min: 342

Max: 582

Min: 329

Max: 560

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
110 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1890

Max: 3405

Min: 143

Max: 258

Min: 131

Max: 236

★★★★ 30

Min: 2730

Max: 4635

Min: 206

Max: 351

Min: 189

Max: 321

★★★★★ 35

Min: 3705

Max: 6300

Min: 280

Max: 476

Min: 257

Max: 436

★★★★★★ 40

Min: 5040

Max: 8565

Min: 381

Max: 648

Min: 349

Max: 593

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

Water

⚫ Damage Received From Wind -%

⚫ Damage Dealt on Fire +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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