Monster
Awakened Form

Water m.bison

m.bison

HP

★★★★★

Devilmons

10

Awaken Bonus

Increase ability: Increases Resistance by 25%.

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increase the Accuracy of ally monsters in the Arena by 55%.

[Skill 1]

Psycho Inferno

Raises the Psycho Power to attack the enemy and provokes the enemy for 1 turn with a 50% chance. This attack will deal more damage according to your MAX HP.

Multiplier: 1.7*{ATK} + 0.19*{MAX HP}

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

[Skill 2]

Psycho Crusher

Wraps the Psycho Power around your body and dashes towards the enemy target to provoke and to decrease Defense for 1 turn. This attack will deal more damage according to your MAX HP.
(Reusable in 3 turn(s))

Multiplier: 3.0*{ATK} + 0.2*{MAX HP}

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Demonic Being (Passive)

Destroys the enemy's MAX HP by 50% of the enemy's current lost HP after attacking the enemy. Also, if all allies are attacked by the target with destroyed HP, the incoming damage will be decreased in proportion to the destroyed HP.
[Automatic Effect]

Stats
Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
98 15% 50% 40% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 5280

Max: 8955

Min: 309

Max: 525

Min: 266

Max: 452

★★★★★★ 40

Min: 7170

Max: 12180

Min: 420

Max: 714

Min: 362

Max: 615

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Water

⚫ Damage Received From Wind -%

⚫ Damage Dealt on Fire +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

HP

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Team Usage

Guild Battle

[All] Resistance +41%

Siege Battle

[Wind] DEF +50%

Arena

[Water] HP +50%
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