Monster
Awakened Form

Water dhalsim

Dhalsim

Attack

★★★★

Devilmons

10

Awaken Bonus

Leader skill: Increases the Attack Power of ally monsters in the Dungeons by 33%.

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Attack Power of all allies in the Dungeons by 33%.

[Skill 1]

Yoga Punch

Stretches your arm to attack the enemy and Stuns the target with a 30% chance.

Multiplier: 380% x2

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%

[Skill 2]

Drill Kick

Attacks the enemy 2 times, each attack having a 50% chance to decrease the defense for 2 turns.
(Reusable in 4 turn(s))

Multiplier: 280% ATK x2

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1
Lv.6 Harmful Effect Rate +15%
Lv.7 Cooltime Turn -1

[Skill 3]

Anatman (Passive)

Increases the damage by 100% if you get a turn without getting attacked for 1 turn, and gains another turn instantly after attacking. This effect is activated only once per turn.
[Automatic Effect]

Stats
Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 3045

Max: 5175

Min: 238

Max: 404

Min: 189

Max: 321

★★★★★ 35

Min: 4140

Max: 7020

Min: 323

Max: 549

Min: 257

Max: 436

★★★★★★ 40

Min: 5625

Max: 9555

Min: 439

Max: 747

Min: 349

Max: 593

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

Water

⚫ Damage Received From Wind -%

⚫ Damage Dealt on Fire +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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