Monster
Awakened Form

Water Chun-Li

Chun-Li

Attack

★★★★

Devilmons

12

Awaken Bonus

Increase ability: Increases Accuracy by 25%.

Obtainable From

Skills

[Skill 1]

Kikoken

Shoots out the energy on the enemy to inflict damage and decreases the Attack Bar by 30% with a 50% chance.

Multiplier: 3.8*{ATK}

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

[Skill 2]

Spinning Bird Kick

Attacks all enemies 2 times with a spinning kick to decrease their Attack Speed for 2 turns with a 50% chance each.
(Reusable in 4 turn(s))

Multiplier: 2.0*{ATK} x2

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

[Skill 3]

Hoyokusen

Attacks the enemy target 7 times with consecutive kicks at a tremendous speed, decreasing the Attack Bar by 25% each. If the target's Attack Bar becomes 0, inflicts damage that ignores Defense. The 7th attack will always ignore Defense.
(Reusable in 5 turn(s))

Multiplier: 0.75*{ATK} x7

Lv.2 Damage +10%
Lv.3 Cooltime Turn -1

Stats
Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
105 30% 50% 15% 25%
Stars Level HP ATK DEF
★★★★ 30

Min: 3135

Max: 5340

Min: 251

Max: 428

Min: 168

Max: 285

★★★★★ 35

Min: 4275

Max: 7260

Min: 342

Max: 581

Min: 228

Max: 387

★★★★★★ 40

Min: 5805

Max: 9885

Min: 465

Max: 790

Min: 310

Max: 527

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

Water

⚫ Damage Received From Wind -%

⚫ Damage Dealt on Fire +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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