Monster
Unawakened Form
Awakened Form

Wind lizardman

velfinodon

Defense

★★★

Devilmons

11

Awaken Bonus

Increase ability: Increases Accuracy by 25%.

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Skill 1]

Poisonous Teeth

Attacks the enemy 2 times and weakens the enemy's Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.

Multiplier: (80% ATK + 130% DEF) x2

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%

[Skill 2]

Poisonous Whirlwind

Attacks all enemies dealing damage proportionate to your Defense and inflicts Continuous Damage for 3 turns with a 50% chance. The damage of this skill will increase by 30% for each harmful effect on the enemy.
(Reusable in 4 turn(s))

Multiplier: 270% DEF

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

[Skill 3]

Bone Scale (Passive)

Reflects 10% of the inflicted damage to the attacker when attacked and provokes the attacker for 1 turn with a 30% chance.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
102 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1740

Max: 3135

Min: 124

Max: 223

Min: 124

Max: 223

★★★★ 30

Min: 2520

Max: 4275

Min: 178

Max: 303

Min: 178

Max: 303

★★★★★ 35

Min: 3420

Max: 5805

Min: 242

Max: 412

Min: 242

Max: 412

★★★★★★ 40

Min: 4650

Max: 7905

Min: 329

Max: 560

Min: 329

Max: 560

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
103 15% 50% 15% 25%
Stars Level HP ATK DEF
★★★ 25

Min: 1965

Max: 3540

Min: 124

Max: 223

Min: 145

Max: 262

★★★★ 30

Min: 2835

Max: 4815

Min: 178

Max: 303

Min: 209

Max: 356

★★★★★ 35

Min: 3855

Max: 6540

Min: 242

Max: 412

Min: 285

Max: 484

★★★★★★ 40

Min: 5235

Max: 8895

Min: 329

Max: 560

Min: 387

Max: 659

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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