Monster
Unawakened Form
Awakened Form

Fire Archangel

velajuel

Support

★★★★★

Devilmons

9

Awaken Bonus

Increase ability: Increase Critical Rate by 15%.

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the HP of ally monsters with Fire attribute by 50%.

[Skill 1]

Heavenly Sword

Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.

Multiplier: 180% ATK + 270% DEF

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

[Skill 2]

Punishment

Deals damage with flames of punishment and inflicts Continuous Damage for 3 turns. The initial damage increases according to Defense.
(Reusable in 3 turn(s))

Multiplier: 230% ATK + 500% DEF

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

[Skill 3]

Sanctuary

Removes all harmful effects on all allies, granting them immunity for 3 turns, and increasing the Attack Bar by 30%.
(Reusable in 5 turn(s))

Multiplier: 30% HP Recovery

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
94 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4275

Max: 7260

Min: 299

Max: 509

Min: 271

Max: 460

★★★★★★ 40

Min: 5805

Max: 9885

Min: 407

Max: 692

Min: 368

Max: 626

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
95 30% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4350

Max: 7380

Min: 295

Max: 500

Min: 342

Max: 581

★★★★★★ 40

Min: 5910

Max: 10050

Min: 400

Max: 681

Min: 465

Max: 790

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Fire

⚫ Damage Received From Water -%

⚫ Damage Dealt on Wind +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Support

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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