Monster
Unawakened Form
Awakened Form
Secondary Awakened Form

Dark griffon

Varus

Defense

★★★

Devilmons / 2nd Awaken

7 4

Awaken Bonus

Strengthen skill: Power-up [Snatch].

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Skill 1]

Snatch

Attacks the enemy with razor-sharp claws, Damage increases accordingly to your Attack Speed.

Multiplier: (Spd+90)/0.55)% ATK

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%

[Skill 1]

Snatch (Strengthened)

Attacks with claws and stuns the enemy if the attack lands as a Critical Hit. The damage increases according to the Attack Speed.

Multiplier: (7*(Spd+50)/3)% ATK

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%

[Skill 2]

Body Slam

Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns.
(Reusable in 3 turn(s))

Multiplier: 510% ATK

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Dark Guardian (Passive)

Increases Defense by 50% and recovers 20% of the damage inflicted to the enemies as HP.
[Automatic Effect]

Secondary Awakened Skills

[Skill 1]

Snatch

Attacks with claws and stuns the enemy if the attack lands as a Critical Hit. The damage increases according to the Attack Speed.

Multiplier: {ATK}*({SPD} + 90)/45

Lv.2 Damage +5%
Lv.3 Damage +15%

[Skill 2]

Body Slam

Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. The damage is proportionate to your Defense.
(Reusable in 3 turn(s))

Multiplier: 5.0*{DEF}

Lv.2 Damage +5%
Lv.3 Damage +15%

[Skill 3]

Dark Guardian (Passive)

Increases Defense by 50% and recovers 20% of the damage inflicted to the enemies as HP. Your attack will always land as a Critical Hit against the target who has lower Defense than yours.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
110 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2325

Max: 4185

Min: 99

Max: 179

Min: 109

Max: 196

★★★★ 30

Min: 3345

Max: 5700

Min: 143

Max: 244

Min: 157

Max: 267

★★★★★ 35

Min: 4560

Max: 7755

Min: 195

Max: 331

Min: 214

Max: 363

★★★★★★ 40

Min: 6195

Max: 10545

Min: 265

Max: 450

Min: 291

Max: 494

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
111 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2580

Max: 4650

Min: 107

Max: 192

Min: 121

Max: 218

★★★★ 30

Min: 3720

Max: 6330

Min: 154

Max: 261

Min: 175

Max: 297

★★★★★ 35

Min: 5055

Max: 8595

Min: 209

Max: 355

Min: 238

Max: 404

★★★★★★ 40

Min: 6885

Max: 11700

Min: 284

Max: 483

Min: 323

Max: 549

Secondary Awakening Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
111 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2625

Max: 4710

Min: 112

Max: 201

Min: 162

Max: 292

★★★★ 30

Min: 3765

Max: 6420

Min: 161

Max: 273

Min: 234

Max: 398

★★★★★ 35

Min: 5130

Max: 8715

Min: 219

Max: 371

Min: 318

Max: 541

★★★★★★ 40

Min: 6975

Max: 11850

Min: 297

Max: 505

Min: 433

Max: 736

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Dark

⚫ Damage Received From Light -%

⚫ Damage Dealt on Light +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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