Monster
Unawakened Form
Awakened Form

Wind Sea Emperor

triton

Defense

★★★★★

Devilmons

10

Awaken Bonus

Increase ability: Increases Attack Speed by 15.

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Defense of ally monsters by 33%.

[Skill 1]

Power Surge

Attacks an enemy, dealing damage and transferring a harmful effect on you to the enemy.

Multiplier: 400% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

[Skill 2]

Sweeping Waves

Attacks all enemies with mighty waves, silencing them for 2 turns. The enemies under Silence Effect won't be able to use skills with cooldown time excluding passive skills.
(Reusable in 5 turn(s))

Multiplier: 300% ATK

Lv.2 Cooltime Turn -1

[Skill 3]

Mega Tsunami

Attacks all enemies with a massive tidal wave, removing all beneficial effects on the enemies and decreases the Attack Bar of each enemy by 25%.
(Reusable in 6 turn(s))

Multiplier: 440% ATK

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
100 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4275

Max: 7260

Min: 271

Max: 460

Min: 299

Max: 509

★★★★★★ 40

Min: 5805

Max: 9885

Min: 368

Max: 626

Min: 407

Max: 692

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
116 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4710

Max: 7995

Min: 295

Max: 500

Min: 318

Max: 541

★★★★★★ 40

Min: 6390

Max: 10875

Min: 400

Max: 681

Min: 433

Max: 736

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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