Monster
Unawakened Form
Awakened Form

Wind Harp Magician

triana

Support

★★★★

Devilmons

13

Awaken Bonus

Increase ability: Increases Attack Speed by 15.

Essence to Awaken

12 15 7 15

Obtainable From

Skills

[Skill 1]

Tempting Dream

Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.

Multiplier: ((Spd + 60)/0.5)% ATK

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

[Skill 2]

Healing Music

Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn.
(Reusable in 4 turn(s))

Lv.2 Recovery +5%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Salvation Song (Passive)

Offsets the incoming damage that may cause your ally to die and instantly gains another turn.
[Automatic Effect]
(Reusable in 8 turns)

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
97 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 3135

Max: 5340

Min: 175

Max: 297

Min: 192

Max: 327

★★★★★ 35

Min: 4275

Max: 7260

Min: 238

Max: 404

Min: 261

Max: 444

★★★★★★ 40

Min: 5805

Max: 9885

Min: 323

Max: 549

Min: 355

Max: 604

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
113 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 3510

Max: 5970

Min: 178

Max: 303

Min: 216

Max: 368

★★★★★ 35

Min: 4770

Max: 8115

Min: 242

Max: 412

Min: 295

Max: 500

★★★★★★ 40

Min: 6495

Max: 11040

Min: 329

Max: 560

Min: 400

Max: 681

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Support

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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