Monster
Unawakened Form
Awakened Form

Water Frankenstein

tractor

Defense

★★★

Devilmons

10

Awaken Bonus

Increase ability: Increases Accuracy by 25%.

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

The HP of ally monsters is increased by 21% in Guild content.

[Skill 1]

Hammer Punch

Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.

Multiplier: 180% xN

Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%

[Skill 2]

Taunt

Unleashes a devastating shout which has a 50% chance to provoke the enemy for 1 turn.
(Reusable in 4 turn(s))

Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Twisted Sense (Passive)

Becomes immune against Defense decreasing effects. Your Attack Bar is filled up by 30% each time you get hit by a Critical Hit.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
97 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1815

Max: 3270

Min: 109

Max: 196

Min: 133

Max: 240

★★★★ 30

Min: 2625

Max: 4455

Min: 157

Max: 267

Min: 192

Max: 327

★★★★★ 35

Min: 3570

Max: 6060

Min: 214

Max: 363

Min: 261

Max: 444

★★★★★★ 40

Min: 4845

Max: 8235

Min: 291

Max: 494

Min: 355

Max: 604

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
98 15% 50% 15% 25%
Stars Level HP ATK DEF
★★★ 25

Min: 2040

Max: 3660

Min: 114

Max: 205

Min: 150

Max: 271

★★★★ 30

Min: 2940

Max: 4995

Min: 164

Max: 279

Min: 216

Max: 368

★★★★★ 35

Min: 3990

Max: 6780

Min: 223

Max: 379

Min: 295

Max: 500

★★★★★★ 40

Min: 5430

Max: 9225

Min: 304

Max: 516

Min: 400

Max: 681

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Water

⚫ Damage Received From Wind -%

⚫ Damage Dealt on Fire +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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