Monster
Unawakened Form
Awakened Form
Secondary Awakened Form

Dark Grim Reaper

thrain

Attack

★★★

Devilmons / 2nd Awaken

13 4

Awaken Bonus

Leader skill: Increases the Attack Power of ally monsters with Dark attribute by 30%.

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Attack Power of ally monsters with Dark attribute by 30%.

[Skill 1]

Grim Scythe

Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.

Multiplier: 320% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%

[Skill 2]

Plague

Spreads a plague to all enemies with an 80% chance to inflict 2 Continuous Damage effects that lasts for 2 turns.
(Reusable in 5 turn(s))

Lv.2 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

[Skill 3]

Doomsday

Meteorites of doomsday fall on the enemies and the inflicted damage increases with time. Stuns the enemy for 1 turn if the enemy under continuous damage.
(Reusable in 8 turn(s))

Multiplier: 130% ATK ~ 330% ATK x5

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Secondary Awakened Skills

[Leader Skill]

Leader Skill

Increases the Attack Power of ally monsters with Dark attribute by 30%.

[Skill 1]

Grim Scythe

Reaps the life of the enemy with a deadly scythe. Acquires an additional turn if the enemy dies.

Multiplier: 4.4*{ATK}

Lv.2 Damage +5%
Lv.3 Damage +15%

[Skill 2]

Plague

Spreads a plague to all enemies to inflict 2 Continuous Damage for 2 turns. You instantly gain another turn after using the skill.
(Reusable in 3 turn(s))

[Skill 3]

Doomsday

Meteorites of doomsday fall on to the enemies and the inflicted damage increases with time. Stuns the target for 1 turn and recovers your Attack Bar by 20% each if the enemy is under Continuous Damage.
(Reusable in 4 turn(s))

Multiplier: 1.3*{ATK} x5

Lv.2 Damage +10%
Lv.3 Damage +15%

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
90 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2175

Max: 3930

Min: 145

Max: 262

Min: 73

Max: 131

★★★★ 30

Min: 3135

Max: 5340

Min: 209

Max: 356

Min: 105

Max: 178

★★★★★ 35

Min: 4275

Max: 7260

Min: 285

Max: 484

Min: 143

Max: 242

★★★★★★ 40

Min: 5805

Max: 9885

Min: 387

Max: 659

Min: 194

Max: 329

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
91 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2250

Max: 4065

Min: 182

Max: 327

Min: 68

Max: 122

★★★★ 30

Min: 3240

Max: 5520

Min: 262

Max: 446

Min: 98

Max: 166

★★★★★ 35

Min: 4425

Max: 7500

Min: 356

Max: 605

Min: 133

Max: 226

★★★★★★ 40

Min: 6000

Max: 10215

Min: 484

Max: 823

Min: 181

Max: 307

Secondary Awakening Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
91 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2475

Max: 4455

Min: 194

Max: 349

Min: 90

Max: 161

★★★★ 30

Min: 3555

Max: 6060

Min: 279

Max: 475

Min: 129

Max: 220

★★★★★ 35

Min: 4845

Max: 8235

Min: 380

Max: 646

Min: 176

Max: 299

★★★★★★ 40

Min: 6585

Max: 11205

Min: 517

Max: 878

Min: 239

Max: 406

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

Dark

⚫ Damage Received From Light -%

⚫ Damage Dealt on Light +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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