Monster
Unawakened Form
Awakened Form

Water mermaid

tetra

Support

★★★★

Devilmons

9

Awaken Bonus

Increase ability: Increases Attack Speed by 15.

Essence to Awaken

10 20 5 15

Obtainable From

Skills

[Skill 1]

Mana Bubble

Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.

Multiplier: 250% ATK + 12% MAX HP

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

[Skill 2]

Air Shield

RRemoves all harmful effects on an ally target and casts a shield which is equivalent to 25% of your MAX HP for 3 turns.
(Reusable in 4 turn(s))

Multiplier: 25% MAX HP

Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Song of the Sirens (Passive)

Reduces the time of all harmful effects, except inability effects, granted on all allies by 1 turn and recovers the ally with the lowest HP status by 10% of your HP every turn.
[Automatic Effect]

Lv.2 Recovery +20%

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
94 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 2940

Max: 4995

Min: 178

Max: 303

Min: 203

Max: 345

★★★★★ 35

Min: 3990

Max: 6780

Min: 242

Max: 412

Min: 276

Max: 468

★★★★★★ 40

Min: 5430

Max: 9225

Min: 329

Max: 560

Min: 375

Max: 637

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
110 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 3345

Max: 5700

Min: 185

Max: 315

Min: 220

Max: 374

★★★★★ 35

Min: 4560

Max: 7755

Min: 252

Max: 428

Min: 299

Max: 509

★★★★★★ 40

Min: 6195

Max: 10545

Min: 342

Max: 582

Min: 407

Max: 692

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Water

⚫ Damage Received From Wind -%

⚫ Damage Dealt on Fire +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Support

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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