Monster
Unawakened Form
Awakened Form

Wind druid

taranys

Defense

★★★★★

Devilmons

11

Awaken Bonus

New skill: Acquire [Druid's Secret Plan (Passive)].

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Skill 1]

Touch of Punishment

Attacks an enemy and stuns the target for 1 turn with a 35% chance.

Multiplier: 380% ATK

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%

[Skill 2]

Wild Blow

Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form.
(Reusable in 3 turn(s))

Multiplier: 600%

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Cooltime Turn -1

[Skill 3]

Forest of Living

Revives a dead ally target with 30% HP. If the ally is alive, casts Soul Protection for 3 turns. In addition, when used in Druid Form, increases the Defense of all allies for 3 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance.
(Reusable in 8 turn(s))

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

[Skill 4]

Druid's Secret Plan (Passive)

Revives into Beast Form with 30% HP at the moment of death and decreases the cooldown time of the [Fores of Living] by 2 turns.
[Automatic Effect]
(Reusable in 9 turns)

Transformed Skills

[Skill 1]

Touch of Punishment

Attacks an enemy and stuns the target for 1 turn with a 35% chance.

Multiplier: 380% ATK

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%

[Skill 2]

Wild Blow

Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form.
(Reusable in 3 turn(s))

Multiplier: 400% + 400%

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Cooltime Turn -1

[Skill 3]

Forest of Living

Revives a dead ally target with 30% HP. If the ally is alive, casts Soul Protection for 3 turns. In addition, when used in Druid Form, increases the Defense of all allies for 3 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance.
(Reusable in 8 turn(s))

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

[Skill 4]

Patience of Beast (Passive)

Revives with 15% HP at the moment of death. Your Defense increases by 10% whenever you get attacked. (Accumulates up to 5 times)
[Automatic Effect]
(Reusable in 9 turns)

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
98 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4140

Max: 7020

Min: 261

Max: 444

Min: 318

Max: 541

★★★★★★ 40

Min: 5625

Max: 9555

Min: 355

Max: 604

Min: 433

Max: 736

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
99 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4425

Max: 7500

Min: 271

Max: 460

Min: 361

Max: 613

★★★★★★ 40

Min: 6000

Max: 10215

Min: 368

Max: 626

Min: 491

Max: 834

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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