Monster
Unawakened Form
Awakened Form

Water Gargoyle

tanzaite

Defense

★★★★

Devilmons

11

Awaken Bonus

Leader skill: Increases the HP of ally monsters with Water attribute by 40%.

Essence to Awaken

10 20 5 15

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the HP of ally monsters with Water attribute by 40%.

[Skill 1]

Stone Claws

Attacks the enemy to inflict damage that increases according to your Defense and increases your Defense by 20%. (Accumulates up to 5 times)

Multiplier: 180% ATK + 260% DEF

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

[Skill 2]

Earth Strike

Inflicts damage on all enemies in proportion to your Defense and provokes them for 1 turn with an 80% chance each. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone.
(Reusable in 4 turn(s))

Multiplier: 290% DEF

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

[Skill 3]

Statue of Robust (Passive)

If your turn ends with less than 30% HP, you will be turned into a statue until the next turn starts. The target that attacks you will have its Attack Power decreased for 2 turns when the target attacks you when you are turned into a statue.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
92 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 2775

Max: 4725

Min: 157

Max: 267

Min: 234

Max: 398

★★★★★ 35

Min: 3780

Max: 6420

Min: 214

Max: 363

Min: 318

Max: 541

★★★★★★ 40

Min: 5130

Max: 8730

Min: 291

Max: 494

Min: 433

Max: 736

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
93 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 3045

Max: 5175

Min: 171

Max: 291

Min: 255

Max: 434

★★★★★ 35

Min: 4140

Max: 7020

Min: 233

Max: 396

Min: 347

Max: 589

★★★★★★ 40

Min: 5625

Max: 9555

Min: 316

Max: 538

Min: 471

Max: 801

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Water

⚫ Damage Received From Wind -%

⚫ Damage Dealt on Fire +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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