Monster
Unawakened Form
Awakened Form

Light striker

talisman

Attack

★★★★★

Devilmons

11

Awaken Bonus

Increase ability: Increase Critical Rate by 15%.

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increase the Resistance of ally monsters by 41%.

[Skill 1]

Mach Punch

Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.

Multiplier: 370% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

[Skill 2]

Rolling Spike

Attacks all enemies 3 times. Each attack has a 20% chance to remove one beneficial effect and to absorb the Attack Bar by 10%.
(Reusable in 4 turn(s))

Multiplier: 130% ATK x3

Lv.2 Damage +5%
Lv.3 Damage +15%
Lv.4 Harmful Effect Rate +20%
Lv.5 Cooltime Turn -1

[Skill 3]

Final Drive

Increases your Attack Power for 2 turns, and inflicts damage that ignores all damage reduction effects. Gains a turn instantly if the enemy gets defeated from this attack.
(Reusable in 5 turn(s))

Multiplier: 460% ATK

Lv.2 Damage
Lv.3 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
102 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4350

Max: 7380

Min: 333

Max: 565

Min: 233

Max: 396

★★★★★★ 40

Min: 5910

Max: 10050

Min: 452

Max: 769

Min: 316

Max: 538

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
103 30% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4635

Max: 7875

Min: 375

Max: 638

Min: 242

Max: 412

★★★★★★ 40

Min: 6300

Max: 10710

Min: 510

Max: 867

Min: 329

Max: 560

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

Light

⚫ Damage Received From Dark -%

⚫ Damage Dealt on Dark +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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