Monster
Unawakened Form
Awakened Form

Water Battle Mammoth

talc

HP

★★★

Devilmons

9

Awaken Bonus

Leader skill: Increases the Defense of ally monsters with Water attribute by 30%.

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Defense of ally monsters with Water attribute by 30%.

[Skill 1]

Battle Charge

Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.

Multiplier: 370% ATK

Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

[Skill 2]

Polar Roar

Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP.
(Reusable in 4 turn(s))

Multiplier: 15% MAX HP

Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

[Skill 3]

Trained Skin (Passive)

Decreases the inflicted damage by half if the damage is less than 20% of my MAX HP.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
98 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1995

Max: 3600

Min: 109

Max: 196

Min: 121

Max: 218

★★★★ 30

Min: 2880

Max: 4905

Min: 157

Max: 267

Min: 175

Max: 297

★★★★★ 35

Min: 3915

Max: 6660

Min: 214

Max: 363

Min: 238

Max: 404

★★★★★★ 40

Min: 5325

Max: 9060

Min: 291

Max: 494

Min: 323

Max: 549

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
99 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2400

Max: 4320

Min: 114

Max: 205

Min: 126

Max: 227

★★★★ 30

Min: 3450

Max: 5880

Min: 164

Max: 279

Min: 182

Max: 309

★★★★★ 35

Min: 4710

Max: 7995

Min: 223

Max: 379

Min: 247

Max: 420

★★★★★★ 40

Min: 6390

Max: 10875

Min: 304

Max: 516

Min: 336

Max: 571

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Water

⚫ Damage Received From Wind -%

⚫ Damage Dealt on Fire +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

HP

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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