Monster
Unawakened Form
Awakened Form

Dark Monkey King

Son Zhang Lao

HP

★★★★★

Devilmons

13

Awaken Bonus

Increase ability: Increases Attack Speed by 15.

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Accuracy of ally monsters by 41%.

[Skill 1]

Monkey Wand

Attacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.

Multiplier: 400% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

[Skill 2]

Dark Monkey Wand

Attacks the enemy to decrease the Defense for 2 turns and to steal 1 beneficial effect with a 75% chance each.
(Reusable in 3 turn(s))

Multiplier: 720% ~ 1120% ATK

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

[Skill 3]

Summon Clouds

Attacks all enemies with a giant storm cloud to decrease their Defense for 2 turns and stuns them for 1 turn with a 50% chance. The damage of this skill will increase according to your MAX HP.
(Reusable in 5 turn(s))

Multiplier: 270% ATK + 18% MAX HP

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
102 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 3990

Max: 6780

Min: 304

Max: 517

Min: 285

Max: 484

★★★★★★ 40

Min: 5430

Max: 9225

Min: 413

Max: 703

Min: 387

Max: 659

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
118 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4425

Max: 7500

Min: 347

Max: 589

Min: 285

Max: 484

★★★★★★ 40

Min: 6000

Max: 10215

Min: 471

Max: 801

Min: 387

Max: 659

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Dark

⚫ Damage Received From Light -%

⚫ Damage Dealt on Light +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

HP

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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