Monster
Unawakened Form
Awakened Form
Secondary Awakened Form

Light High Elemental

shren

Support

★★★

Devilmons / 2nd Awaken

11 4

Awaken Bonus

New skill: Acquire [Mystical Blood Transfusion].

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Critical Rate of ally monsters with Light attribute by 23%.

[Skill 1]

Cross Attack

Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.

Multiplier: 380% ATK

Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

[Skill 2]

Tectonic Shift

Strikes an enemy with an attack strong enough to split the Earth. Ignores the enemy's Defense to inflict significant damage.
(Reusable in 4 turn(s))

Multiplier: 300% ATK

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Mystical Blood Transfusion

Removes all Harmful Effects on an ally target and also evens the HP ratio of you and the ally target. After that, both monsters are healed by 25% of their MAX HP.
(Reusable in 4 turn(s))

Lv.2 Cooltime Turn -1

Secondary Awakened Skills

[Leader Skill]

Leader Skill

Increases the Critical Rate of ally monsters with Light attribute by 23%.

[Skill 1]

Cross Attack

Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 50% chance.

Multiplier: 450% ATK

Lv.2 Damage +15%
Lv.3 Harmful Effect Rate +20%

[Skill 2]

Tectonic Shift

Strikes the enemy with an attack strong enough to split the Earth, inflicting significant damage that ignores the enemy's Defense. Recovers the HP by 15% of the inflicted damage.
(Reusable in 3 turn(s))

Multiplier: 330% ATK

Lv.2 Damage +5%
Lv.3 Damage +15%

[Skill 3]

Mystical Blood Transfusion (Passive)

Evens the HP ratio with the ally target with the worst HP condition and recovers the ally target's and your HP by 10% each at the start of each turn.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
103 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1995

Max: 3600

Min: 145

Max: 262

Min: 85

Max: 153

★★★★ 30

Min: 2880

Max: 4905

Min: 209

Max: 356

Min: 122

Max: 208

★★★★★ 35

Min: 3915

Max: 6660

Min: 285

Max: 484

Min: 166

Max: 283

★★★★★★ 40

Min: 5325

Max: 9060

Min: 387

Max: 659

Min: 226

Max: 384

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
104 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2295

Max: 4125

Min: 160

Max: 288

Min: 87

Max: 157

★★★★ 30

Min: 3300

Max: 5610

Min: 230

Max: 392

Min: 126

Max: 214

★★★★★ 35

Min: 4485

Max: 7635

Min: 314

Max: 533

Min: 171

Max: 291

★★★★★★ 40

Min: 6105

Max: 10380

Min: 426

Max: 725

Min: 232

Max: 395

Secondary Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
104 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2430

Max: 4380

Min: 175

Max: 214

Min: 112

Max: 201

★★★★ 30

Min: 3510

Max: 5970

Min: 251

Max: 428

Min: 161

Max: 273

★★★★★ 35

Min: 4770

Max: 8115

Min: 342

Max: 581

Min: 219

Max: 371

★★★★★★ 40

Min: 6495

Max: 11040

Min: 465

Max: 790

Min: 297

Max: 505

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Light

⚫ Damage Received From Dark -%

⚫ Damage Dealt on Dark +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Support

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Team Usage

Guild Battle

[Guild] DEF +44%

Siege Battle

[All] SPD +19%

Arena

[All] SPD +10%
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