Monster
Unawakened Form
Awakened Form

Light Beast Monk

shazam

HP

★★★★★

Devilmons

11

Awaken Bonus

Strengthen skill: Power-up [Crushing Blow].

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Accuracy of ally monsters in the Dungeons by 55%.

[Skill 1]

Crushing Blow

Strikes the enemy and increases your attack speed for 2 turns with a critical hit.

Multiplier: 370% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

[Skill 1]

Crushing Blow (Strengthened)

Smashes the enemy and decreases the target's Defense for 2 turns. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.

Multiplier: 110% ATK + 18% MAX HP

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

[Skill 2]

Meditate

Removes harmful effects granted on yourself and recovers the ally target's HP by 40% of your MAX HP through meditation.
(Reusable in 5 turn(s))

Multiplier: 40% MAX HP

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

[Skill 3]

Trick of Light

Attacks all enemies with a spell that summons the power of light to increase the chances of landing a Glancing Hit for 2 turns with a 75% chancec and all allies counterattack for 2 turns. The damage is proportionate to your MAX HP.
(Reusable in 5 turn(s))

Multiplier: 30% MAX HP

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
95 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4485

Max: 7635

Min: 261

Max: 444

Min: 295

Max: 500

★★★★★★ 40

Min: 6105

Max: 10380

Min: 355

Max: 604

Min: 400

Max: 681

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
96 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4635

Max: 7875

Min: 295

Max: 500

Min: 323

Max: 549

★★★★★★ 40

Min: 6300

Max: 10710

Min: 400

Max: 681

Min: 439

Max: 747

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Light

⚫ Damage Received From Dark -%

⚫ Damage Dealt on Dark +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

HP

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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