Monster
Unawakened Form
Awakened Form
Secondary Awakened Form

Fire Grim Reaper

sath

Attack

★★★

Devilmons / 2nd Awaken

12 5

Awaken Bonus

Leader skill: Increases the Attack Power of ally monsters with Fire attribute by 30%.

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Attack Power of ally monsters with Fire attribute by 30%.

[Skill 1]

Grim Scythe

Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.

Multiplier: 320% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%

[Skill 2]

Deadly Swing

Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower.
(Reusable in 4 turn(s))

Multiplier: 220% ATK

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Living Hell

Creates a living hell for the enemies and inflicts Constant Damage and disturbs the enemy's HP recovery for 3 turns.
(Reusable in 5 turn(s))

Multiplier: 320% ATK

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Secondary Awakened Skills

[Leader Skill]

Leader Skill

Increases the Attack Power of ally monsters with Fire attribute by 30%.

[Skill 1]

Grim Scythe

Reaps the life of the enemy with a deadly scythe. Acquires an additional turn if the enemy dies.

Multiplier: 4.4*{ATK}

Lv.2 Damage +5%
Lv.3 Damage +15%

[Skill 2]

Deadly Swing

Attacks all enemies with a deadly scythe and inflicts Continuous Damage for 2 turns. Always lands a Critical Hit if the enemy's HP is 30% or lower.
(Reusable in 3 turn(s))

Multiplier: 2.7*{ATK}

Lv.2 Damage +20%

[Skill 3]

Living Hell (Passive)

Increases the amount of damage all allies and enemies receive from Continuous Damage by two times. Disturbs the HP recovery for 2 turns with a 50% chance and inflicts Continuous Damage if you attack an enemy on your turn.
(Reusable in 5 turn(s))

[Automatic Effect]

Lv.2 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +15%

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
90 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1920

Max: 3465

Min: 148

Max: 266

Min: 87

Max: 157

★★★★ 30

Min: 2775

Max: 4725

Min: 213

Max: 362

Min: 126

Max: 214

★★★★★ 35

Min: 3780

Max: 6420

Min: 290

Max: 492

Min: 171

Max: 291

★★★★★★ 40

Min: 5130

Max: 8730

Min: 394

Max: 670

Min: 232

Max: 395

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
91 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1890

Max: 3405

Min: 182

Max: 327

Min: 92

Max: 166

★★★★ 30

Min: 2730

Max: 4635

Min: 262

Max: 446

Min: 133

Max: 226

★★★★★ 35

Min: 3705

Max: 6300

Min: 356

Max: 605

Min: 181

Max: 307

★★★★★★ 40

Min: 5040

Max: 8565

Min: 484

Max: 823

Min: 245

Max: 417

Secondary Awakening Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
91 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2175

Max: 3930

Min: 192

Max: 345

Min: 112

Max: 201

★★★★ 30

Min: 3135

Max: 5340

Min: 276

Max: 469

Min: 161

Max: 273

★★★★★ 35

Min: 4275

Max: 7260

Min: 375

Max: 638

Min: 219

Max: 371

★★★★★★ 40

Min: 5805

Max: 9885

Min: 510

Max: 867

Min: 297

Max: 505

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

Fire

⚫ Damage Received From Water -%

⚫ Damage Dealt on Wind +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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