Monster
Unawakened Form
Awakened Form

Wind Low Elemental

samour

Support

Devilmons

12

Awaken Bonus

Leader Skill: Increases the Critical Rate of ally monsters by 10%.

Essence to Awaken

10 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Critical Rate of ally monsters by 10%.

[Skill 1]

Sacred Water

Throws a condensed cloud of elements at the enemy to attack 2 times and reduces the enemy's Attack Power for 2 turns with a 20% chance for each attack.

Multiplier: 190% ATK x2

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%

[Skill 2]

Crushing Rocks

Attacks with 4 strong consecutive strikes. Each strike has a 30% chance to decrease the enemy's Defense for 2 turns.
(Reusable in 3 turn(s))

Multiplier: 130% ATK x4

Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Damage +15%

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
100 15% 50% 15% 0%
Stars Level HP ATK DEF
20

Min: 600

Max: 1200

Min: 46

Max: 92

Min: 34

Max: 68

★★ 20

Min: 960

Max: 1815

Min: 73

Max: 139

Min: 54

Max: 103

★★★ 25

Min: 1455

Max: 2625

Min: 112

Max: 201

Min: 82

Max: 148

★★★★ 30

Min: 2100

Max: 3570

Min: 161

Max: 273

Min: 119

Max: 202

★★★★★ 35

Min: 2850

Max: 4845

Min: 219

Max: 371

Min: 162

Max: 274

★★★★★★ 40

Min: 3870

Max: 6585

Min: 297

Max: 505

Min: 220

Max: 373

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
100 15% 50% 15% 0%
Stars Level HP ATK DEF
20

Min: 975

Max: 1860

Min: 69

Max: 130

Min: 81

Max: 155

★★ 20

Min: 1320

Max: 2505

Min: 65

Max: 124

Min: 86

Max: 164

★★★ 25

Min: 1995

Max: 3600

Min: 99

Max: 179

Min: 131

Max: 236

★★★★ 30

Min: 2880

Max: 4905

Min: 143

Max: 244

Min: 189

Max: 321

★★★★★ 35

Min: 3915

Max: 6660

Min: 195

Max: 331

Min: 257

Max: 436

★★★★★★ 40

Min: 5325

Max: 9060

Min: 265

Max: 450

Min: 349

Max: 593

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Support

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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