Monster
Unawakened Form
Awakened Form

Wind slayer

sagar

HP

★★★★★

Devilmons

12

Awaken Bonus

Increase ability: Increases Accuracy by 25%.

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increase the Defense of ally monsters in the Arena by 44%.

[Skill 1]

Rage Explosion

Attacks the enemy and provokes the enemy for 1 turn with a 50% chance. This attack will deal more damage according to your MAX HP.

Multiplier: 1.7*{ATK} + 0.19*{MAX HP}

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

[Skill 2]

Sword of Burst

Attacks the enemy to provoke and to decrease Defense for 1 turn. This attack will deal more damage according to your MAX HP.
(Reusable in 3 turn(s))

Multiplier: 3.0*{ATK} + 0.2*{MAX HP}

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Great Sword of the End

Attacks the enemy to remove all beneficial effects and sets the enemy's skills on max cooldown time. Afterwards, attacks all enemies and decreases their Attack Bar to 0.
(Reusable in 5 turn(s))

Multiplier: 4.0*{ATK} x2

Lv.2 Damage +15%
Lv.3 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
97 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4560

Max: 7755

Min: 304

Max: 517

Min: 247

Max: 420

★★★★★★ 40

Min: 6195

Max: 10545

Min: 413

Max: 703

Min: 336

Max: 571

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
98 15% 50% 15% 25%
Stars Level HP ATK DEF
★★★★★ 35

Min: 5130

Max: 8715

Min: 323

Max: 549

Min: 261

Max: 444

★★★★★★ 40

Min: 6975

Max: 11850

Min: 439

Max: 747

Min: 355

Max: 604

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

HP

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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