Monster
Unawakened Form
Awakened Form

Wind golem

ragion

Defense

★★★

Devilmons

7

Awaken Bonus

New skill: Acquire [Patrol (Passive)].

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the HP of ally monsters with Wind attribute by 30%.

[Skill 1]

Impact

Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.

Multiplier: 180% ATK + 250% DEF

Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

[Skill 2]

Iron Defense

Increases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%.
(Reusable in 5 turn(s))

Lv.2 Cooltime Turn -1

[Skill 3]

Patrol (Passive)

Decreases the inflicted damage by 15% and counterattacks with a 20% chance.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
91 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2325

Max: 4185

Min: 82

Max: 148

Min: 126

Max: 227

★★★★ 30

Min: 3345

Max: 5700

Min: 119

Max: 202

Min: 182

Max: 309

★★★★★ 35

Min: 4560

Max: 7755

Min: 162

Max: 274

Min: 247

Max: 420

★★★★★★ 40

Min: 6195

Max: 10545

Min: 220

Max: 373

Min: 336

Max: 571

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
92 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2250

Max: 4065

Min: 95

Max: 170

Min: 155

Max: 279

★★★★ 30

Min: 3240

Max: 5520

Min: 136

Max: 232

Min: 223

Max: 380

★★★★★ 35

Min: 4425

Max: 7500

Min: 185

Max: 315

Min: 304

Max: 517

★★★★★★ 40

Min: 6000

Max: 10215

Min: 252

Max: 428

Min: 413

Max: 703

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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