Monster
Unawakened Form
Awakened Form

Light Sea Emperor

pontos

Support

★★★★★

Devilmons

7

Awaken Bonus

Increase ability: Increases Resistance by 25%.

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Attack Speed of ally monsters by 24%.

[Skill 1]

Power Surge

Attacks an enemy, dealing damage and transferring a harmful effect on you to the enemy.

Multiplier: 400% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

[Skill 2]

Sweeping Waves

Attacks all enemies with mighty waves, silencing them for 2 turns. The enemies under Silence Effect won't be able to use skills with cooldown time excluding passive skills.
(Reusable in 5 turn(s))

Multiplier: 300% ATK

Lv.2 Cooltime Turn -1

[Skill 3]

Holy Ground

Removes all harmful effects on all allies and grants them Immunity and Invincibility for 2 turns. If the ally's harmful effects are removed, the duration of Immunity effect will be increased by 1 turn of that ally.
(Reusable in 6 turn(s))

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
100 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4485

Max: 7635

Min: 280

Max: 476

Min: 276

Max: 468

★★★★★★ 40

Min: 6105

Max: 10380

Min: 381

Max: 648

Min: 375

Max: 637

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 40% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 5340

Max: 9075

Min: 261

Max: 444

Min: 309

Max: 525

★★★★★★ 40

Min: 7260

Max: 12345

Min: 355

Max: 604

Min: 420

Max: 714

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Light

⚫ Damage Received From Dark -%

⚫ Damage Dealt on Dark +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Support

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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