Monster
Unawakened Form
Awakened Form

Fire mermaid

platy

Support

★★★★

Devilmons

12

Awaken Bonus

Strengthen skill: Power-up [Mana Bubble].

Essence to Awaken

10 20 5 15

Obtainable From

Skills

[Skill 1]

Mana Bubble

Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.

Multiplier: 250% ATK + 12% MAX HP

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

[Skill 1]

Mana Bubble (Strengthened)

Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect. The damage of this skill increases according to your MAX HP.

Multiplier: 250% ATK + 12% MAX HP

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

[Skill 2]

Grant Life

Recovers the HP and Attack Bar of an ally target by 30% each. This skill may revive a dead ally with 30% HP at the cost of 3 additional turns being added to the cool time.
(Reusable in 4 turn(s))

Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

[Skill 3]

Burning Hearts

Attacks an enemy, Stunning the enemy for 1 turn and sets back all of the target's skills to MAX cooldown with an 80% chance each. If your HP is at 50% or lower, stuns the enemy for 2 turns.
(Reusable in 4 turn(s))

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
94 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 3135

Max: 5340

Min: 203

Max: 345

Min: 164

Max: 279

★★★★★ 35

Min: 4275

Max: 7260

Min: 276

Max: 468

Min: 223

Max: 379

★★★★★★ 40

Min: 5805

Max: 9885

Min: 375

Max: 637

Min: 304

Max: 516

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
95 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 3555

Max: 6060

Min: 192

Max: 327

Min: 199

Max: 339

★★★★★ 35

Min: 4845

Max: 8235

Min: 261

Max: 444

Min: 271

Max: 460

★★★★★★ 40

Min: 6585

Max: 11205

Min: 355

Max: 604

Min: 368

Max: 626

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Fire

⚫ Damage Received From Water -%

⚫ Damage Dealt on Wind +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Support

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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