Monster
Unawakened Form
Awakened Form

Light Gargoyle

phenaka

Defense

★★★★

Devilmons

11

Awaken Bonus

Leader skill: Increases the HP of ally monsters with Light attribute by 40%.

Essence to Awaken

10 20 5 15

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the HP of ally monsters with Fire attribute by 40%.

[Skill 1]

Stone Claws

Attacks the enemy to inflict damage that increases according to your Defense and increases your Defense by 20%. (Accumulates up to 5 times)

Multiplier: 180% ATK + 260% DEF

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

[Skill 2]

Earth Strike

Inflicts damage on all enemies in proportion to your Defense and provokes them for 1 turn with an 80% chance each. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone.
(Reusable in 4 turn(s))

Multiplier: 290% DEF

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

[Skill 3]

Statue of Trial (Passive)

When you are turned into a statue, increases the skill cooldown time of the target that attacks you by 2 turns.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
92 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 2880

Max: 4905

Min: 154

Max: 261

Min: 230

Max: 392

★★★★★ 35

Min: 3915

Max: 6660

Min: 209

Max: 355

Min: 314

Max: 533

★★★★★★ 40

Min: 5325

Max: 9060

Min: 284

Max: 483

Min: 426

Max: 725

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
93 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 3135

Max: 5340

Min: 161

Max: 273

Min: 258

Max: 440

★★★★★ 35

Min: 4275

Max: 7260

Min: 219

Max: 371

Min: 352

Max: 597

★★★★★★ 40

Min: 5805

Max: 9885

Min: 297

Max: 505

Min: 478

Max: 812

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Light

⚫ Damage Received From Dark -%

⚫ Damage Dealt on Dark +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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