Monster
Unawakened Form
Awakened Form

Wind Battle Mammoth

olivine

Defense

★★★

Devilmons

12

Awaken Bonus

Leader skill: Increases the Defense of ally monsters with Wind attribute by 30%.

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Defense of ally monsters with Wind attribute by 30%.

[Skill 1]

Battle Charge

Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.

Multiplier: 370% ATK

Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

[Skill 2]

Battle Stomp

Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP.
(Reusable in 4 turn(s))

Multiplier: 100% ATK + 12% MAX HP

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

[Skill 3]

Echo of Earth

Increases the attack gauge of all allies by 40% and removes all harmful effects.
(Reusable in 5 turn(s))

Lv.2 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
98 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1815

Max: 3270

Min: 102

Max: 183

Min: 141

Max: 253

★★★★ 30

Min: 2625

Max: 4455

Min: 147

Max: 250

Min: 203

Max: 345

★★★★★ 35

Min: 3570

Max: 6060

Min: 200

Max: 339

Min: 276

Max: 468

★★★★★★ 40

Min: 4845

Max: 8235

Min: 271

Max: 461

Min: 375

Max: 637

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
99 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2220

Max: 3990

Min: 102

Max: 183

Min: 150

Max: 271

★★★★ 30

Min: 3195

Max: 5430

Min: 147

Max: 250

Min: 216

Max: 368

★★★★★ 35

Min: 4350

Max: 7380

Min: 200

Max: 339

Min: 295

Max: 500

★★★★★★ 40

Min: 5910

Max: 10050

Min: 271

Max: 461

Min: 400

Max: 681

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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