Monster
Unawakened Form
Awakened Form
Secondary Awakened Form

Wind High Elemental

moria

Attack

★★★

Devilmons / 2nd Awaken

9 5

Awaken Bonus

New skill: Acquire [Concentrated Attack].

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Critical Rate of ally monsters with Wind attribute by 23%.

[Skill 1]

Cross Attack

Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.

Multiplier: 380% ATK

Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

[Skill 2]

Soul Split

Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies.
(Reusable in 3 turn(s))

Multiplier: 630% ATK

Lv.2 Damage +10%
Lv.3 Damage +10%

[Skill 3]

Concentrated Attack

Attacks an enemy with an ally. This attack always lands a critical hit.
(Reusable in 4 turn(s))

Multiplier: 400% ATK + Ally 1st Skill

Lv.2 Cooltime Turn -1

Secondary Awakened Skills

[Leader Skill]

Leader Skill

Increases the Critical Rate of ally monsters with Wind attribute by 23%.

[Skill 1]

Cross Attack

Hits the enemy with an Energy blast, inflicts Continuous Damage for 3 turns with a 50% chance and stuns the target with a 30% chance.

Multiplier: 450% ATK

Lv.2 Damage +20%
Lv.3 Harmful Effect Rate +20%

[Skill 2]

Soul Split

Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies.
(Reusable in 3 turn(s))

Multiplier: 630% ATK

Lv.2 Damage +20%

[Skill 3]

Concentrated Attack

Attacks the enemy with an ally at the same time with [Cross Attack]. You and the ally's attack will always land as a Critical Hit, and the ally's Attack Bar will be recovered by 30%.
(Reusable in 3 turn(s))

Multiplier: 400% ATK + Ally 1st Skill

Lv.2 Attack Bar Recovery +10%
Lv.3 Attack Bar Recovery +10%

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
104 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1170

Max: 2100

Min: 184

Max: 332

Min: 102

Max: 183

★★★★ 30

Min: 1680

Max: 2850

Min: 265

Max: 452

Min: 147

Max: 250

★★★★★ 35

Min: 2280

Max: 3870

Min: 361

Max: 613

Min: 200

Max: 339

★★★★★★ 40

Min: 3105

Max: 5265

Min: 491

Max: 834

Min: 271

Max: 461

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
105 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1230

Max: 2220

Min: 206

Max: 371

Min: 112

Max: 201

★★★★ 30

Min: 1785

Max: 3030

Min: 297

Max: 505

Min: 161

Max: 273

★★★★★ 35

Min: 2430

Max: 4110

Min: 404

Max: 686

Min: 219

Max: 371

★★★★★★ 40

Min: 3300

Max: 5595

Min: 549

Max: 933

Min: 297

Max: 505

Secondary Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
105 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1710

Max: 3075

Min: 213

Max: 384

Min: 121

Max: 218

★★★★ 30

Min: 2460

Max: 4185

Min: 307

Max: 523

Min: 175

Max: 297

★★★★★ 35

Min: 3345

Max: 5685

Min: 418

Max: 710

Min: 238

Max: 404

★★★★★★ 40

Min: 4560

Max: 7740

Min: 568

Max: 966

Min: 323

Max: 549

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Team Usage

Guild Battle

[Guild] SPD +24%

Siege Battle

[Guild] HP +21%

Arena

[All] SPD +24%
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