Monster
Unawakened Form
Awakened Form

Light mermaid

molly

Support

★★★★

Devilmons

8

Awaken Bonus

Increase ability: Increases Resistance by 25%.

Essence to Awaken

10 20 5 15

Obtainable From

Skills

[Skill 1]

Mana Bubble

Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.

Multiplier: 250% ATK + 12% MAX HP

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

[Skill 2]

Air Shield

RRemoves all harmful effects on an ally target and casts a shield which is equivalent to 25% of your MAX HP for 3 turns.
(Reusable in 4 turn(s))

Multiplier: 25% MAX HP

Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Glaring Mists (Passive)

Increases the chances of allies receiving a Glancing Hit by 15% and recovers HP of the ally with the worst HP status by 20%.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
94 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 2985

Max: 5085

Min: 175

Max: 297

Min: 203

Max: 345

★★★★★ 35

Min: 4065

Max: 6900

Min: 238

Max: 404

Min: 276

Max: 468

★★★★★★ 40

Min: 5520

Max: 9390

Min: 323

Max: 549

Min: 375

Max: 637

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
95 15% 50% 40% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 3555

Max: 6060

Min: 157

Max: 267

Min: 234

Max: 398

★★★★★ 35

Min: 4845

Max: 8235

Min: 214

Max: 363

Min: 318

Max: 541

★★★★★★ 40

Min: 6585

Max: 11205

Min: 291

Max: 494

Min: 433

Max: 736

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Light

⚫ Damage Received From Dark -%

⚫ Damage Dealt on Dark +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Support

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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