Monster
Unawakened Form
Awakened Form

Light Sniper Mk.I

magnum

Attack

★★★★

Devilmons

11

Awaken Bonus

Increase ability: Increase Critical Rate by 15%.

Essence to Awaken

10 20 5 15

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Attack Power of ally monsters by 25%.

[Skill 1]

Accurate Fire

Attacks the enemy to inflict damage that ignores all damage reduction effects.

Multiplier: 380% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%
Lv.7 Damage +10%

[Skill 2]

Suppressive Fire

Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. The damage increases according the number of beneficial effects removed.
(Reusable in 4 turn(s))

Multiplier: 450% ATK

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +20%
Lv.6 Cooltime Turn -1

[Skill 3]

Snipe Preparation (Passive)

Increases the Attack Bar by 25% whenever an enemy gains a beneficial effect from a skill.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
96 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 2775

Max: 4725

Min: 213

Max: 362

Min: 178

Max: 303

★★★★★ 35

Min: 3780

Max: 6420

Min: 290

Max: 492

Min: 242

Max: 412

★★★★★★ 40

Min: 5130

Max: 8730

Min: 394

Max: 670

Min: 329

Max: 560

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
97 30% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 2880

Max: 4905

Min: 244

Max: 416

Min: 192

Max: 327

★★★★★ 35

Min: 3915

Max: 6660

Min: 333

Max: 565

Min: 261

Max: 444

★★★★★★ 40

Min: 5325

Max: 9060

Min: 452

Max: 769

Min: 355

Max: 604

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

Light

⚫ Damage Received From Dark -%

⚫ Damage Dealt on Dark +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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