Monster
Unawakened Form
Awakened Form

Fire assassin

lexy

Attack

★★★★

Devilmons

10

Awaken Bonus

Increase ability: Increases Attack Speed by 15.

Essence to Awaken

10 20 5 15

Obtainable From

Skills

[Skill 1]

Expose Weakness

Attacks an enemy and looks for its weakness. This attack decreases the enemy's Defense for 2 turns with a 50% chance.

Multiplier: 380% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

[Skill 2]

Death Verdict

Attacks the enemy 2 times. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns.
(Reusable in 4 turn(s))

Multiplier: 300% ATK x2

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

[Skill 3]

Deadly Seduction (Passive)

Decreases the HP recovery amount that all Monsters receive by 50%. If the enemies recover HP 10 times, you will inflict damage that ignores the enemy's Defense on your next turn.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 2670

Max: 4545

Min: 223

Max: 380

Min: 175

Max: 297

★★★★★ 35

Min: 3630

Max: 6180

Min: 304

Max: 517

Min: 238

Max: 404

★★★★★★ 40

Min: 4935

Max: 8400

Min: 413

Max: 703

Min: 323

Max: 549

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
117 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 2835

Max: 4815

Min: 255

Max: 434

Min: 185

Max: 315

★★★★★ 35

Min: 3855

Max: 6540

Min: 347

Max: 589

Min: 252

Max: 428

★★★★★★ 40

Min: 5235

Max: 8895

Min: 471

Max: 801

Min: 342

Max: 582

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

Fire

⚫ Damage Received From Water -%

⚫ Damage Dealt on Wind +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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