Monster
Unawakened Form
Awakened Form

Dark paladin

leona

Defense

★★★★★

Devilmons

10

Awaken Bonus

Strengthen skill: Power-up [Justice Strike].

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

The Critical Rate of ally monsters is increased by 33% in Guild content.

[Skill 1]

Justice Strike

Attacks and stuns the enemy for 1 turn with a 15% chance.

Multiplier: 400% ATK

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%

[Skill 1]

Justice Strike (Strengthened)

Attacks and stuns the enemy for 1 turn with an 85% chance.

Multiplier: 400% ATK

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%

[Skill 2]

Fury of Punishment

Attacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever you're attacked for 2 turns.
(Reusable in 4 turn(s))

Multiplier: 300% ATK x2

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

[Skill 3]

Internal Force (Passive)

When the battle begins, balances the Defense and Attack Power so that the stat with the lower value will have the same value as the stat with the higher value. Creates a shield that's equivalent to your Defense for 2 turns when you get attacked, and the damage you inflict on an enemy will be increased by 30% when you have a shield.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4275

Max: 7260

Min: 261

Max: 444

Min: 309

Max: 525

★★★★★★ 40

Min: 5805

Max: 9885

Min: 355

Max: 604

Min: 420

Max: 714

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
102 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4635

Max: 7875

Min: 271

Max: 460

Min: 347

Max: 589

★★★★★★ 40

Min: 6300

Max: 10710

Min: 368

Max: 626

Min: 471

Max: 801

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Dark

⚫ Damage Received From Light -%

⚫ Damage Dealt on Light +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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