Monster
Unawakened Form
Awakened Form

Water golem

kuhn

Defense

★★★

Devilmons

9

Awaken Bonus

Increase ability: Increases Resistance by 25%.

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Skill 1]

Impact

Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.

Multiplier: 180% ATK + 250% DEF

Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

[Skill 2]

Frost Blow

Attacks all enemies at once, dealing damage proportionate to your Defense, and freezes them with a 50% chance.
(Reusable in 4 turn(s))

Multiplier: 250% DEF

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Barrier (Passive)

Reduces incoming damage by 40% when your HP falls below 50%..
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
86 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2220

Max: 3990

Min: 73

Max: 131

Min: 143

Max: 258

★★★★ 30

Min: 3195

Max: 5430

Min: 105

Max: 178

Min: 206

Max: 351

★★★★★ 35

Min: 4350

Max: 7380

Min: 143

Max: 242

Min: 280

Max: 476

★★★★★★ 40

Min: 5910

Max: 10050

Min: 194

Max: 329

Min: 381

Max: 648

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
87 15% 50% 40% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2370

Max: 4260

Min: 78

Max: 140

Min: 165

Max: 297

★★★★ 30

Min: 3405

Max: 5790

Min: 112

Max: 190

Min: 237

Max: 404

★★★★★ 35

Min: 4635

Max: 7875

Min: 152

Max: 258

Min: 323

Max: 549

★★★★★★ 40

Min: 6300

Max: 10710

Min: 207

Max: 351

Min: 439

Max: 747

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Water

⚫ Damage Received From Wind -%

⚫ Damage Dealt on Fire +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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