Monster
Unawakened Form
Awakened Form
Secondary Awakened Form

Dark Inugami

kro

Attack

★★★

Devilmons / 2nd Awaken

10 6

Awaken Bonus

Strengthen skill: Power-up [Scratch].

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Skill 1]

Scratch

Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.

Multiplier: 370% ATK

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%

[Skill 1]

Scratch (Strengthened)

Attacks with giant claws to weaken the enemy's defense for 2 turns with a 50% chance and inflicts Continuous Damage for 3 turns with a 50% chance.

Multiplier: 370% ATK

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Harmful Effect Rate +10%

[Skill 2]

Team Up

Teams up with another ally to attack an enemy.
(Reusable in 4 turn(s))

Multiplier: 370% ATK + Ally Skill 1

Lv.2 Cooltime Turn -1

[Skill 3]

Scar

Attacks on the enemy's wounds. The damage increases by 50% if the enemy is under a harmful effect.
(Reusable in 4 turn(s))

Multiplier: 570% ATK

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Secondary Awakened Skills

[Skill 1]

Scratch

Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns with an 80% chance and inflicts Continuous Damage for 3 turns with an 80% chance.

Multiplier: 450% ATK

Lv.2 Damage +5%
Lv.3 Damage +15%
Lv.4 Harmful Effect Rate +10%

[Skill 2]

Team Up

Teams up with another ally to attack an enemy. The damage increases by 20% for each harmful effect on the enemy, and this effect also applies to the ally who attacks together.
(Reusable in 3 turn(s))

Multiplier: 450% ATK + Ally Skill 1

Lv.2 Damage +5%
Lv.3 Damage +15%

[Skill 3]

Scar

Attacks on the enemy's wounds to leave a Branding Effect for 2 turns. The damage increases by 50% for each harmful effect on the enemy.
(Reusable in 3 turn(s))

Multiplier: 720% ATK

Lv.2 Harmful Effect Turn +1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
107 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1815

Max: 3270

Min: 128

Max: 231

Min: 114

Max: 205

★★★★ 30

Min: 2625

Max: 4455

Min: 185

Max: 315

Min: 164

Max: 279

★★★★★ 35

Min: 3570

Max: 6060

Min: 252

Max: 428

Min: 223

Max: 379

★★★★★★ 40

Min: 4845

Max: 8235

Min: 342

Max: 582

Min: 304

Max: 516

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
108 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1995

Max: 3600

Min: 138

Max: 249

Min: 128

Max: 231

★★★★ 30

Min: 2880

Max: 4905

Min: 199

Max: 339

Min: 185

Max: 315

★★★★★ 35

Min: 3915

Max: 6660

Min: 271

Max: 460

Min: 252

Max: 428

★★★★★★ 40

Min: 5325

Max: 9060

Min: 368

Max: 626

Min: 342

Max: 582

Secondary Awakening Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
108 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2115

Max: 3795

Min: 170

Max: 306

Min: 138

Max: 249

★★★★ 30

Min: 3045

Max: 5175

Min: 244

Max: 416

Min: 199

Max: 339

★★★★★ 35

Min: 4140

Max: 7020

Min: 333

Max: 565

Min: 271

Max: 460

★★★★★★ 40

Min: 5625

Max: 9555

Min: 452

Max: 769

Min: 368

Max: 626

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

Dark

⚫ Damage Received From Light -%

⚫ Damage Dealt on Light +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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