Monster
Unawakened Form
Awakened Form

Wind striker

kashmir

Attack

★★★★★

Devilmons

12

Awaken Bonus

Increase ability: Increase Critical Rate by 15%.

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increase the Accuracy of ally monsters by 41%.

[Skill 1]

Mach Punch

Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.

Multiplier: 370% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

[Skill 2]

Iron Uppercut

Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 30% chance.
(Reusable in 3 turn(s))

Multiplier: 550% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1

[Skill 3]

Triple Crush

Attacks the enemy with an attack that won't land as a Glancing Hit to remove all beneficial effects. If the enemy has no beneficial effects after the attack, attacks the enemy once again to weaken the Defense for 2 turns. If you successfully weakened the Defense, attacks the enemy with a powerful finishing strike. In addition, the cooldown time of [Triple Crush] will reset if the attack is not made until the finishing strike.
(Reusable in 5 turn(s))

Multiplier: 220% ATK

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
102 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4140

Max: 7020

Min: 328

Max: 557

Min: 252

Max: 428

★★★★★★ 40

Min: 5625

Max: 9555

Min: 446

Max: 758

Min: 342

Max: 582

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
103 30% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4425

Max: 7500

Min: 366

Max: 622

Min: 266

Max: 452

★★★★★★ 40

Min: 6000

Max: 10215

Min: 497

Max: 845

Min: 362

Max: 615

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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