Monster
Unawakened Form
Awakened Form
Secondary Awakened Form

Dark High Elemental

jumaline

Attack

★★★

Devilmons / 2nd Awaken

8 6

Awaken Bonus

New skill: Acquire [Bloodthirst (Passive)].

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Critical Rate of ally monsters with Dark attribute by 23%.

[Skill 1]

Cross Attack

Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.

Multiplier: 380% ATK

Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

[Skill 2]

Soul Split

Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies.
(Reusable in 3 turn(s))

Multiplier: 630% ATK

Lv.2 Damage +10%
Lv.3 Damage +10%

[Skill 3]

Bloodthirst (Passive)

Recovers HP by 20% if you land a Critical Hit and increases your Critical Rate by 30% for the next 2 turns.
[Automatic Effect]

Secondary Awakened Skills

[Leader Skill]

Leader Skill

Increases the Critical Rate of ally monsters with Dark attribute by 23%.

[Skill 1]

Cross Attack

Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 50% chance.

Multiplier: 450% ATK

Lv.2 Damage +15%
Lv.3 Harmful Effect Rate +20%

[Skill 2]

Soul Split

Pierces the enemy's soul and disturbs the enemy's HP recovery for 2 turns. Recovers the HP by 20% if the attack lands as a Critical Hit.
(Reusable in 3 turn(s))

Multiplier: 730% ATK

Lv.2 Damage +20%
Lv.3 Recovery +20%

[Skill 3]

Bloodthirst

Increases your Critical Rate for 3 turns and attacks all enemies. The damage increases as the enemy's HP condition is good, and recovers the HP by 20% of the inflicted damage if the attack lands as a Critical Hit.
(Reusable in 4 turn(s))

Multiplier: (250*{Target Current HP %} + 310%) ATK

Lv.2 Damage +20%
Lv.3 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
103 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1230

Max: 2220

Min: 177

Max: 319

Min: 104

Max: 188

★★★★ 30

Min: 1785

Max: 3030

Min: 255

Max: 434

Min: 150

Max: 255

★★★★★ 35

Min: 2430

Max: 4110

Min: 347

Max: 589

Min: 204

Max: 347

★★★★★★ 40

Min: 3300

Max: 5595

Min: 471

Max: 801

Min: 278

Max: 472

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
104 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1605

Max: 2880

Min: 192

Max: 345

Min: 102

Max: 183

★★★★ 30

Min: 2310

Max: 3915

Min: 276

Max: 469

Min: 147

Max: 250

★★★★★ 35

Min: 3135

Max: 5325

Min: 375

Max: 638

Min: 200

Max: 339

★★★★★★ 40

Min: 4260

Max: 7245

Min: 510

Max: 867

Min: 271

Max: 461

Secondary Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
104 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1965

Max: 3540

Min: 199

Max: 358

Min: 119

Max: 214

★★★★ 30

Min: 2835

Max: 4815

Min: 286

Max: 487

Min: 171

Max: 291

★★★★★ 35

Min: 3855

Max: 6540

Min: 390

Max: 662

Min: 233

Max: 396

★★★★★★ 40

Min: 5235

Max: 8895

Min: 530

Max: 900

Min: 316

Max: 538

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

Dark

⚫ Damage Received From Light -%

⚫ Damage Dealt on Light +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Team Usage

Guild Battle

[Guild] ATK +21%

Siege Battle

[Guild] ATK +21%

Arena

[All] SPD +24%
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