Jamire Monster Info
Unawakened Form
Awakened Form

Wind dragon

jamire

Support

★★★★★

Devilmons

10

Awaken Bonus

Increase ability: Increases Attack Speed by 15.

Essence to Awaken

20 10 15 5

Obtainable From

Jamire Skills

[Leader Skill]

Leader Skill

Increases the Attack Speed of ally monsters by 24%.

[Skill 1]

Thunder Bolt

Shoots a lightning arrow at the enemy. This attack will deal more damage according to your Attack Speed.

Multiplier: {ATK}*({SPD} + 180)/65

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%

[Skill 2]

Thunder Break

Attacks the enemy to inflict damage proportionate to the target's MAX HP and attacks all enemies once again with 20% of the damage. Additionally, this attack has a 40% chance to decrease the enemy's Attack Power for 2 turns.
(Reusable in 3 turn(s))

Multiplier: 375% ATK + 15% Enemy MAX HP (75% ATK + 3% Enemy MAX HP)

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +20%

[Skill 3]

Illusion of Time

Removes all harmful effects of all allies and all ally skills will become instantly available. [Illusion of Time] will not be affected by cooldown reducing or increasing skills.
(Reusable in 7 turn(s))

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Jamire Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
97 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4275

Max: 7260

Min: 285

Max: 484

Min: 285

Max: 484

★★★★★★ 40

Min: 5805

Max: 9885

Min: 387

Max: 659

Min: 387

Max: 659

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
113 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4635

Max: 7875

Min: 309

Max: 525

Min: 309

Max: 525

★★★★★★ 40

Min: 6300

Max: 10710

Min: 420

Max: 714

Min: 420

Max: 714

Jamire Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Nemesis

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Jamire Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Support

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Jamire Team Usage

Guild Battle

[All] SPD +24%

Siege Battle

[All] SPD +24%

Arena

[All] SPD +24%
Jamire Videos
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