Monster
Unawakened Form
Awakened Form
Secondary Awakened Form

Fire fairy

Iselia

Attack

★★★

Devilmons / 2nd Awaken

16 5

Awaken Bonus

Increase ability: Increases Critical Rate by 15%.

Essence to Awaken

5 10 10 15

Obtainable From

Skills

[Skill 1]

Fire Hurricane

Attacks the enemy 3 times with a whirling storm of fire. Stuns the enemy for 1 turn with a 20% chance.

Multiplier: 120% ATK x3

Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +25%

[Skill 2]

Double Arrow

Shoots two arrows to attack a target enemy and a random enemy. Guarantees to stun the enemy if both of them hit the same target.
(Reusable in 3 turn(s))

Multiplier: 340% ATK x2

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

[Skill 3]

Arrow Attack

Shoots a flurry of arrows, attacking all enemies 4 - 6 times. Each attack has a 20% chance to reduce their Attack Speed for 2 turns.
(Reusable in 6 turn(s))

Multiplier: 75% ATK xN

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Secondary Awakened Skills

[Skill 1]

Fire Hurricane

Attacks the enemy 3 times with a whirling storm of fire. Stuns the enemy for 1 turn with a 60% chance.

Multiplier: 140% ATK x3

Lv.2 Damage +15%
Lv.3 Harmful Effect Rate +10%

[Skill 2]

Double Arrow

Shoots two arrows to attack a target enemy and a random enemy and stuns them with a 50% chance each. Guarantees to stun the enemy if both arrows hit the same target.
(Reusable in 2 turn(s))

Multiplier: 420% ATK x2

Lv.2 Damage +15%
Lv.3 Harmful Effect Rate +10%

[Skill 3]

Arrow Attack

Shoots a flurry of arrows, attacking all enemies 4 - 6 times. Each attack has a 20% chance to remove a beneficial effect and reduce their Attack Speed for 2 turns.
(Reusable in 4 turn(s))

Multiplier: 100% ATK x6

Lv.2 Harmful Effect Rate +20%

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1920

Max: 3345

Min: 124

Max: 223

Min: 112

Max: 201

★★★★ 30

Min: 2775

Max: 4545

Min: 178

Max: 303

Min: 161

Max: 273

★★★★★ 35

Min: 3780

Max: 6180

Min: 242

Max: 412

Min: 219

Max: 371

★★★★★★ 40

Min: 5130

Max: 8400

Min: 329

Max: 560

Min: 297

Max: 505

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
102 30% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1860

Max: 3465

Min: 160

Max: 288

Min: 116

Max: 209

★★★★ 30

Min: 2670

Max: 4725

Min: 230

Max: 392

Min: 168

Max: 285

★★★★★ 35

Min: 3630

Max: 6420

Min: 314

Max: 533

Min: 228

Max: 387

★★★★★★ 40

Min: 4935

Max: 8730

Min: 426

Max: 725

Min: 310

Max: 527

Secondary Awakening Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
102 30% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2115

Max: 3795

Min: 179

Max: 323

Min: 128

Max: 231

★★★★ 30

Min: 3045

Max: 5175

Min: 258

Max: 440

Min: 185

Max: 315

★★★★★ 35

Min: 4140

Max: 7020

Min: 352

Max: 597

Min: 252

Max: 428

★★★★★★ 40

Min: 5625

Max: 9555

Min: 478

Max: 812

Min: 342

Max: 582

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

Fire

⚫ Damage Received From Water -%

⚫ Damage Dealt on Wind +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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