Monster
Unawakened Form
Awakened Form

Dark assassin

isabelle

Attack

★★★★

Devilmons

12

Awaken Bonus

Increase ability: Increase Critical Rate by 15%.

Essence to Awaken

10 20 5 15

Obtainable From

Skills

[Skill 1]

Expose Weakness

Attacks an enemy and looks for its weakness. This attack decreases the enemy's Defense for 2 turns with a 50% chance.

Multiplier: 380% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

[Skill 2]

Capture Opportunity

Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn.
(Reusable in 6 turn(s))

Multiplier: 300% ATK x2

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

[Skill 3]

Endless Death

Deals damage to an enemy and recovers a turn if the enemy dies. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again.
(Reusable in 5 turn(s))

Multiplier: 780% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 2880

Max: 4905

Min: 234

Max: 398

Min: 150

Max: 255

★★★★★ 35

Min: 3915

Max: 6660

Min: 318

Max: 541

Min: 204

Max: 347

★★★★★★ 40

Min: 5325

Max: 9060

Min: 433

Max: 736

Min: 278

Max: 472

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
102 30% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 2985

Max: 5085

Min: 262

Max: 446

Min: 168

Max: 285

★★★★★ 35

Min: 4065

Max: 6900

Min: 356

Max: 605

Min: 228

Max: 387

★★★★★★ 40

Min: 5520

Max: 9390

Min: 484

Max: 823

Min: 310

Max: 527

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

Dark

⚫ Damage Received From Light -%

⚫ Damage Dealt on Light +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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