Monster
Unawakened Form
Awakened Form

Fire Living Armor

iron

Defense

★★★

Devilmons

13

Awaken Bonus

Increase ability: Increases Accuracy by 25%.

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Skill 1]

Pulverize

Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.

Multiplier: 200% ATK + 240% DEF

Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

[Skill 2]

Powerful Smash

Slams the enemy with a hammer, weakening the target's Defense for 2 turns with a 75% chance. The damage increases according to your Defense.
(Reusable in 4 turn(s))

Multiplier: 300% ATK + 400% DEF

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.7 Cooltime Turn -1

[Skill 3]

Lava Armor (Passive)

Your MAX HP is increased proportionately to your Defense that you enter battle with.
(Reusable in 5 turn(s))

Multiplier: 400% DEF

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
97 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1890

Max: 3405

Min: 104

Max: 188

Min: 133

Max: 240

★★★★ 30

Min: 2730

Max: 4635

Min: 150

Max: 255

Min: 192

Max: 327

★★★★★ 35

Min: 3705

Max: 6300

Min: 204

Max: 347

Min: 261

Max: 444

★★★★★★ 40

Min: 5040

Max: 8565

Min: 278

Max: 472

Min: 355

Max: 604

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
98 15% 50% 15% 25%
Stars Level HP ATK DEF
★★★ 25

Min: 2070

Max: 3735

Min: 104

Max: 188

Min: 158

Max: 284

★★★★ 30

Min: 2985

Max: 5085

Min: 150

Max: 255

Min: 227

Max: 386

★★★★★ 35

Min: 4065

Max: 6900

Min: 204

Max: 347

Min: 309

Max: 525

★★★★★★ 40

Min: 5520

Max: 9390

Min: 278

Max: 472

Min: 420

Max: 714

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Fire

⚫ Damage Received From Water -%

⚫ Damage Dealt on Wind +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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