Monster
Unawakened Form
Awakened Form

Water bearman

gruda

HP

★★★

Devilmons

10

Awaken Bonus

New skill: Acquire [Willpower (Passive)].

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Defense of ally monsters with Water attribute by 30%.

[Skill 1]

Uppercut

Strikes and provokes the enemy for 1 turn with a 50% chance.

Multiplier: 380% ATK

Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

[Skill 2]

Strike

Slams the enemy to deal damage and decreases the Attack Power for 2 turns. This attack will deal more damage according to your MAX HP.
(Reusable in 4 turn(s))

Multiplier: 300% ATK + 15% MAX HP

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Willpower (Passive)

Decreases all incoming damage by 25%.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
100 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2325

Max: 4185

Min: 78

Max: 140

Min: 131

Max: 236

★★★★ 30

Min: 3345

Max: 5700

Min: 112

Max: 190

Min: 189

Max: 321

★★★★★ 35

Min: 4560

Max: 7755

Min: 152

Max: 258

Min: 257

Max: 436

★★★★★★ 40

Min: 6195

Max: 10545

Min: 207

Max: 351

Min: 349

Max: 593

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2580

Max: 4650

Min: 78

Max: 140

Min: 150

Max: 271

★★★★ 30

Min: 3720

Max: 6330

Min: 112

Max: 190

Min: 216

Max: 368

★★★★★ 35

Min: 5055

Max: 8595

Min: 152

Max: 258

Min: 295

Max: 500

★★★★★★ 40

Min: 6885

Max: 11700

Min: 207

Max: 351

Min: 400

Max: 681

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Water

⚫ Damage Received From Wind -%

⚫ Damage Dealt on Fire +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

HP

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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