Monster
Unawakened Form
Awakened Form

Fire Battle Mammoth

granite

HP

★★★

Devilmons

16

Awaken Bonus

Leader skill: Increases the Defense of ally monsters with Fire attribute by 30%.

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Defense of ally monsters with Fire attribute by 30%.

[Skill 1]

Battle Charge

Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.

Multiplier: 370% ATK

Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

[Skill 2]

Battle Stomp

Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP.
(Reusable in 4 turn(s))

Multiplier: 100% ATK + 12% MAX HP

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

[Skill 3]

Enter Battlefield

Attacks with another ally and weakens the defense for 2 turns with a 75% chance. The damage is proportionate to my MAX HP.
(Reusable in 4 turn(s))

Multiplier: 30% MAX HP + Ally 1st Skill

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
98 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2175

Max: 3930

Min: 99

Max: 179

Min: 124

Max: 223

★★★★ 30

Min: 2145

Max: 3660

Min: 150

Max: 255

Min: 119

Max: 214

★★★★★ 35

Min: 3135

Max: 5340

Min: 143

Max: 244

Min: 171

Max: 291

★★★★★★ 40

Min: 5805

Max: 9885

Min: 265

Max: 450

Min: 316

Max: 538

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
99 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2550

Max: 4590

Min: 104

Max: 188

Min: 126

Max: 227

★★★★ 30

Min: 3660

Max: 6240

Min: 150

Max: 255

Min: 182

Max: 309

★★★★★ 35

Min: 4995

Max: 8475

Min: 204

Max: 347

Min: 247

Max: 420

★★★★★★ 40

Min: 6780

Max: 11535

Min: 278

Max: 472

Min: 336

Max: 571

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Fire

⚫ Damage Received From Water -%

⚫ Damage Dealt on Wind +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

HP

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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