Monster
Unawakened Form
Awakened Form

Wind Onmyouji

giou

Support

★★★★★

Devilmons

9

Awaken Bonus

Increase ability: Increases Accuracy by 25%.

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increase the Resistance of ally monsters by 41%.

[Skill 1]

Burning Soul

Attacks the enemy and removes one beneficial effect with a 50% chance.

Multiplier: Multiplier: 3.8*{ATK}

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Harmful Effect Rate +15%

[Skill 2]

Karma

Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time, and the used skill's cooldown time will be increased by 3 turns more than the maximum cooldown time.
(Reusable in 4 turn(s))

Multiplier: 5.4*{ATK}

Lv.2 Damage +10%
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1

[Skill 3]

Comeuppance (Passive)

Recovers the Attack Bar by 25% and decreases the cooldown time of [Karma] by 1 turn each if an enemy uses a skill with cooldown time.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
102 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4425

Max: 7500

Min: 257

Max: 436

Min: 304

Max: 517

★★★★★★ 40

Min: 4845

Max: 10215

Min: 271

Max: 593

Min: 333

Max: 703

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
103 15% 50% 15% 25%
Stars Level HP ATK DEF
★★★★★ 35

Min: 6000

Max: 8235

Min: 349

Max: 460

Min: 413

Max: 565

★★★★★★ 40

Min: 6585

Max: 11205

Min: 368

Max: 626

Min: 452

Max: 769

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Support

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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