Monster
Unawakened Form
Awakened Form

Wind onimusha

fuuki

HP

★★★★

Devilmons

10

Awaken Bonus

Increase ability: Increases Resistance by 25%.

Essence to Awaken

15 7 15 12

Obtainable From

Skills

[Skill 1]

Ghost Slash

Attacks the enemy 2 times, recovering HP by 30% of the inflicted damage and decreasing the target's Defense for 2 turns with a 20% chance each.

Multiplier: 4.3*{ATK} x2

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
Lv.7 Harmful Effect Rate +15%

[Skill 2]

Blade Slaughter

Attacks all enemies and grants Endure effect on yourself for 1 turn if an enemy gets defeated.
(Reusable in 4 turn(s))

Multiplier: 12.5*{ATK}

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1

[Skill 3]

Calculated Sacrifice (Passive)

Decreases your current HP by 20% at the start of each turn and inflicts additional damage by 20% of the lost HP when you attack on your turn. Critical Hits won’t occur when attacking the enemy.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
99 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 3240

Max: 5520

Min: 203

Max: 345

Min: 157

Max: 267

★★★★★ 35

Min: 4425

Max: 7500

Min: 276

Max: 468

Min: 214

Max: 363

★★★★★★ 40

Min: 6000

Max: 10215

Min: 375

Max: 637

Min: 291

Max: 494

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
100 15% 50% 40% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 3615

Max: 6150

Min: 223

Max: 380

Min: 164

Max: 279

★★★★★ 35

Min: 4920

Max: 8355

Min: 304

Max: 517

Min: 223

Max: 379

★★★★★★ 40

Min: 6690

Max: 11370

Min: 413

Max: 703

Min: 304

Max: 516

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

HP

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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