Monster
Unawakened Form
Awakened Form

Fire homunculus

homunculus

Attack

★★★★★

Devilmons

11

Awaken Bonus

New skill: Acquire [Magic Power Explosion (Passive)].

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Skill 1]

Magic Ray

Attacks the enemy with the power of condensed magic.

[Skill 2]

Magic Bullet

Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance.
(Reusable in 4 turn(s))

[Skill 3]

Magic Power Burst

Attacks the enemy target to inflict damage. The damage increases by 20% for each harmful effect on the enemy.
(Reusable in 5 turn(s))

[Skill 4]

Magic Power Explosion (Passive)

Revives with 50% HP when you’re inflicted with fatal damage and falls under the Magic Power Explosion state for 2 turns. The Magic Power Explosion state will increase the damage inflicted to the enemies by 30%, but you’ll be uncontrollable and die when the effect ends.
[Automatic Effect]
(Reusable in 10 turn(s))

Evolution Skills

[Stage 1]

Flame Ray

Attacks the enemy target to inflict Continuous Damage for 1 turn with a 50% chance.
150 Fire Crystals
50 Shiny Light Crystals
50 Pitch-black Dark Crystals
100 Condensed Magic Crystals

Multiplier: 380% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

[Stage 2]

Flame Ray - Flood

Attacks the enemy target to inflict Continuous Damage for 1 turn with a 50% chance. The damage increases according to the Attack Speed.
300 Fire Crystals
100 Shiny Light Crystals
100 Pitch-black Dark Crystals
200 Condensed Magic Crystals

Multiplier: ((Spd + 120) / 0.6)% ATK

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%

[Stage 2]

Flame Ray - Chain

Attacks the enemy target 4 times to inflict Continuous Damage for 1 turn with a 50% chance.
300 Fire Crystals
100 Shiny Light Crystals
100 Pitch-black Dark Crystals
200 Condensed Magic Crystals

Multiplier: 100% ATK x4

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

[Stage 3]

Flaming Magic Bullet

Attacks the enemy target to weaken the target's Defense for 2 turns.
450 Fire Crystals
150 Shiny Light Crystals
150 Pitch-black Dark Crystals
300 Condensed Magic Crystals

(Reusable in 4 turn(s))

Multiplier: 580% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

[Stage 3]

Igniting Magic Bullet

Attacks the enemy target to decrease the Attack Speed for 2 turns and disturbs the target's HP recovery for 2 turns with a 50% chance.
450 Fire Crystals
150 Shiny Light Crystals
150 Pitch-black Dark Crystals
300 Condensed Magic Crystals

(Reusable in 4 turn(s))

Multiplier: 580% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

[Stage 4 - Flaming Magic Bullet]

Flaming Magic Bullet - Fluctuate

Attacks all enemies to weaken the Defense for 2 turns and inflicts Continuous Damage for 2 turns.
600 Fire Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals

(Reusable in 4 turn(s))

Multiplier: ((Spd + 170) / 0.5)% ATK

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

[Stage 4 - Flaming Magic Bullet]

Flaming Magic Bullet - Accelerate

Attacks the enemy target to weaken the Defense for 2 turns and increases your Attack Bar by 100%.
600 Fire Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals

(Reusable in 4 turn(s))

Multiplier: 580% ATK

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

[Stage 4 - Igniting Magic Bullet]

Igniting Magic Bullet - Brand

Attacks the enemy target to decrease the Attack Speed and leave a Branding Effect for 2 turns. In addition, disturbs the target's HP recovery for 2 turns with a 50% chance.
600 Fire Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals

(Reusable in 4 turn(s))

Multiplier: 580% ATK

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

[Stage 4 - Igniting Magic Bullet]

Igniting Magic Bullet - Chain

Attacks the enemy target 3 times to decrease the Attack Speed for 2 turns, and disturbs the target's HP recovery for 2 turns with a 50% chance.
600 Fire Crystals
200 Shiny Light Crystals
200 Pitch-black Dark Crystals
400 Condensed Magic Crystals

(Reusable in 4 turn(s))

Multiplier: 200% ATK x3

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

[Stage 5 - Flaming Magic Bullet]

Burn Soul

Attacks the enemy target to inflict damage. The damage increases according to the Attack Speed of both you and the target.
750 Fire Crystals
250 Shiny Light Crystals
250 Pitch-black Dark Crystals
500 Condensed Magic Crystals

(Reusable in 5 turn(s))

Multiplier: Spd + ((Enemy SPD + 225) / 0.7)% ATK

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

[Stage 5 - Flaming Magic Bullet]

Flaming Thunder

Attacks all enemies to inflict damage. The damage increases according to the Attack Speed.
750 Fire Crystals
250 Shiny Light Crystals
250 Pitch-black Dark Crystals
500 Condensed Magic Crystals

(Reusable in 5 turn(s))

Multiplier: ((Spd + 165 / 0.7)% ATK

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

[Stage 5 - Igniting Magic Bullet]

Eruption

Attacks the enemy target to inflict damage. The damage increases by 30% for each harmful effect on the enemy.
750 Fire Crystals
250 Shiny Light Crystals
250 Pitch-black Dark Crystals
500 Condensed Magic Crystals

(Reusable in 5 turn(s))

Multiplier: 800% ATK

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

[Stage - Igniting Magic Bullet]

Flame Explosion

Attacks the enemy target 4 times to inflict Continuous Damage for 1 turn. The inflicted damage increases by 20% for each Continuous Damage granted on the target.
750 Fire Crystals
250 Shiny Light Crystals
250 Pitch-black Dark Crystals
500 Condensed Magic Crystals

(Reusable in 5 turn(s))

Multiplier: 200% ATK x4

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
100 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4140

Max: 7020

Min: 314

Max: 533

Min: 266

Max: 452

★★★★★★ 40

Min: 5625

Max: 9555

Min: 426

Max: 725

Min: 362

Max: 615

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4425

Max: 7500

Min: 356

Max: 605

Min: 276

Max: 468

★★★★★★ 40

Min: 6000

Max: 10215

Min: 484

Max: 823

Min: 375

Max: 637

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

Fire

⚫ Damage Received From Water -%

⚫ Damage Dealt on Wind +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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