Monster
Awakened Form

Fire dhalsim

Dhalsim

Support

★★★★

Devilmons

12

Awaken Bonus

Leader skill: Increases the Accuracy of ally monsters in the Dungeons by 40%.

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Accuracy of all allies in the Dungeons by 40%.

[Skill 1]

Yoga Punch

Stretches your arm to attack the enemy and Stuns the target with a 30% chance.

Multiplier: 380% x2

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%

[Skill 2]

Yoga Fire

Spits fire from your mouth to attack the enemy. Removes all beneficial effects granted on the target with a 75% chance and inflicts Continuous Damage for 2 turns with a 75% chance.
(Reusable in 4 turn(s))

Multiplier: 540% ATK

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

[Skill 3]

Yoga Sansara

Removes Continuous Damage granted on all allies and attacks all enemies. At this time, inflicts Continuous Damage on the enemies by the no. of Continuous Damage removed for 1 turn.
(Reusable in 5 turn(s))

Multiplier: 440% ATK

Lv.2 Damage +10%
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1

Stats
Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 3450

Max: 5880

Min: 203

Max: 345

Min: 196

Max: 333

★★★★★ 35

Min: 4710

Max: 7995

Min: 276

Max: 468

Min: 266

Max: 452

★★★★★★ 40

Min: 6390

Max: 10875

Min: 375

Max: 637

Min: 362

Max: 615

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Fire

⚫ Damage Received From Water -%

⚫ Damage Dealt on Wind +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Support

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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