Monster
Unawakened Form
Awakened Form

Light joker

figaro

HP

★★★★

Devilmons

9

Awaken Bonus

New skill: Acquire [Camouflage (Passive)].

Essence to Awaken

10 20 5 15

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Resistance of ally monsters in the Dungeons by 40%.

[Skill 1]

Flying Cards

Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.

Multiplier: 360% ATK

Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

[Skill 2]

Surprise Box

Summons a surprise box that inflicts damage and grants 1 random weakening effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to all enemies.
(Reusable in 4 turn(s))

Multiplier: 240% ATK

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Camouflage (Passive)

Cancels incoming damage with a 25% chance. 1 Beneficial Effect on the targeted enemy will be removed every time you perform an attack.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
102 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 3510

Max: 5970

Min: 175

Max: 297

Min: 168

Max: 285

★★★★★ 35

Min: 4770

Max: 8115

Min: 238

Max: 404

Min: 228

Max: 387

★★★★★★ 40

Min: 6495

Max: 11040

Min: 323

Max: 549

Min: 310

Max: 527

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
103 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 3720

Max: 6330

Min: 223

Max: 380

Min: 157

Max: 267

★★★★★ 35

Min: 5055

Max: 8595

Min: 304

Max: 517

Min: 214

Max: 363

★★★★★★ 40

Min: 6885

Max: 11700

Min: 413

Max: 703

Min: 291

Max: 494

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Light

⚫ Damage Received From Dark -%

⚫ Damage Dealt on Dark +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

HP

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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